Monday, November 8, 2010

Sunday, November 7, 2010

Friday, November 5, 2010

Ingame HUD

There are two ideas for the HUD. One is a single Health bar in the top centre of the screen. The other idea is to have no permanent HUD this will free up the view as well as help immerse the player in the game better.

Idea 1:
Idea 2:

Full Health

Half Health

Zero Health

Wednesday, November 3, 2010

Controller Setup

Game Play Mechanics

The basic arena had pillars added to it to add more depth to the play game of this level. Breaks up the line of sight to you opponent through out the battle. This give player that are not ranged to have a chance at get to the enemy.

The woodlands arena gives the players a different arena with a different play style. this map give the players a open field of view while still having cover for the melee character to close the distance on ranged opponents.

The Mountain Arena gives advantages to those players that can make it to the top the fastest. this gives ranged character a view of the map where melee characters get the ability to charge at any part of the map as well as giving all character types the ability to retreat to safety quickly.